4#ifndef BRICK_GAME_V1_0_BRICK_GAME_TETRIS_FIELD_H_
5#define BRICK_GAME_V1_0_BRICK_GAME_TETRIS_FIELD_H_
12#define PLAYFIELD_ROWS 20
14#define PLAYFIELD_COLS 10
27bool field_line_filled(
const PlayField *field,
int index);
#define PLAYFIELD_COLS
Number of columns in the PlayField.
Definition field.h:14
#define PLAYFIELD_ROWS
Number of rows in the PlayField.
Definition field.h:12
Defines pieces and operations on them.
State of the playfield.
Definition field.h:17
State of the currently played piece.
Definition piece.h:34